JavaScript Tic Tac Toe Game

Welcome to our tutorial on creating an advanced Tic-Tac-Toe game using plain JavaScript, HTML, and CSS. Tic-tac-toe, also known as Noughts and Crosses, is a timeless game known for its simplicity and depth. This web-based version will involve interactive elements, allowing players to choose squares on a grid and aim to form a straight line of their symbol (X or O) while preventing their opponent from doing the same. 

Project Specifications 

User Interaction: Players will interact with the game board by clicking squares to place their symbols. 

Game Logic: Implement logic to determine win conditions, draw conditions, and turn switching. 

UI/UX: Create a user interface that is responsive and intuitive, with visual cues for the current turn, win, or draw. 

Restart Feature: Include a button to restart the game once a round is completed. 

Setup Create Project 

Workspace: Name your folder JavaScript-Tic-Tac-Toe

Project Files: Within this folder, create three files: index.html, style.css, and script.js. 

Building the Game 

1. HTML Structure (index.html) 

Outline the basic HTML structure. Include a div with class "board" that contains 9 div elements, each representing a cell of the Tic Tac Toe grid. Add a "winning-message" div to display the game outcome and a restart button. 

Open the index.html and add the following code to it:

<!DOCTYPE html>
<html lang="en">
<head>
  <meta charset="UTF-8">
  <meta name="viewport" content="width=device-width, initial-scale=1.0">
  <meta http-equiv="X-UA-Compatible" content="ie=edge">
  <link rel="stylesheet" href="style.css">
  <script src="script.js" defer></script>
  <title>Document</title>
</head>
<body>
  <div class="board" id="board">
    <div class="cell" data-cell></div>
    <div class="cell" data-cell></div>
    <div class="cell" data-cell></div>
    <div class="cell" data-cell></div>
    <div class="cell" data-cell></div>
    <div class="cell" data-cell></div>
    <div class="cell" data-cell></div>
    <div class="cell" data-cell></div>
    <div class="cell" data-cell></div>
  </div>
  <div class="winning-message" id="winningMessage">
    <div data-winning-message-text></div>
    <button id="restartButton">Restart</button>
  </div>
</body>
</html>

2. Styling (style.css) 

  • Style the game board and cells to visually represent a Tic Tac Toe grid. 
  • Apply styles to differentiate between X and O marks, hover effects, and the winning message overlay. 
  • Use CSS variables for easy theme changes or adjustments. 

Let's open the style.css and add the following CSS code to it:
*, *::after, *::before {
  box-sizing: border-box;
}

:root {
  --cell-size: 100px;
  --mark-size: calc(var(--cell-size) * .9);
}

body {
  margin: 0;
}

.board {
  width: 100vw;
  height: 100vh;
  display: grid;
  justify-content: center;
  align-content: center;
  justify-items: center;
  align-items: center;
  grid-template-columns: repeat(3, auto)
}

.cell {
  width: var(--cell-size);
  height: var(--cell-size);
  border: 1px solid black;
  display: flex;
  justify-content: center;
  align-items: center;
  position: relative;
  cursor: pointer;
}

.cell:first-child,
.cell:nth-child(2),
.cell:nth-child(3) {
  border-top: none;
}

.cell:nth-child(3n + 1) {
  border-left: none;
}

.cell:nth-child(3n + 3) {
  border-right: none;
}

.cell:last-child,
.cell:nth-child(8),
.cell:nth-child(7) {
  border-bottom: none;
}

.cell.x,
.cell.circle {
  cursor: not-allowed;
}

.cell.x::before,
.cell.x::after,
.cell.circle::before {
  background-color: black;
}

.board.x .cell:not(.x):not(.circle):hover::before,
.board.x .cell:not(.x):not(.circle):hover::after,
.board.circle .cell:not(.x):not(.circle):hover::before {
  background-color: lightgrey;
}

.cell.x::before,
.cell.x::after,
.board.x .cell:not(.x):not(.circle):hover::before,
.board.x .cell:not(.x):not(.circle):hover::after {
  content: '';
  position: absolute;
  width: calc(var(--mark-size) * .15);
  height: var(--mark-size);
}

.cell.x::before,
.board.x .cell:not(.x):not(.circle):hover::before {
  transform: rotate(45deg);
}

.cell.x::after,
.board.x .cell:not(.x):not(.circle):hover::after {
  transform: rotate(-45deg);
}

.cell.circle::before,
.cell.circle::after,
.board.circle .cell:not(.x):not(.circle):hover::before,
.board.circle .cell:not(.x):not(.circle):hover::after {
  content: '';
  position: absolute;
  border-radius: 50%;
}

.cell.circle::before,
.board.circle .cell:not(.x):not(.circle):hover::before {
  width: var(--mark-size);
  height: var(--mark-size);
}

.cell.circle::after,
.board.circle .cell:not(.x):not(.circle):hover::after {
  width: calc(var(--mark-size) * .7);
  height: calc(var(--mark-size) * .7);
  background-color: white;
}

.winning-message {
  display: none;
  position: fixed;
  top: 0;
  left: 0;
  right: 0;
  bottom: 0;
  background-color: rgba(0, 0, 0, .9);
  justify-content: center;
  align-items: center;
  color: white;
  font-size: 5rem;
  flex-direction: column;
}

.winning-message button {
  font-size: 3rem;
  background-color: white;
  border: 1px solid black;
  padding: .25em .5em;
  cursor: pointer;
}

.winning-message button:hover {
  background-color: black;
  color: white;
  border-color: white;
}

.winning-message.show {
  display: flex;
}

3. JavaScript Logic (script.js) 

Let's open the script.js and add the following JavaScript code to it:
const X_CLASS = 'x'
const CIRCLE_CLASS = 'circle'
const WINNING_COMBINATIONS = [
  [0, 1, 2],
  [3, 4, 5],
  [6, 7, 8],
  [0, 3, 6],
  [1, 4, 7],
  [2, 5, 8],
  [0, 4, 8],
  [2, 4, 6]
]
const cellElements = document.querySelectorAll('[data-cell]')
const board = document.getElementById('board')
const winningMessageElement = document.getElementById('winningMessage')
const restartButton = document.getElementById('restartButton')
const winningMessageTextElement = document.querySelector('[data-winning-message-text]')
let circleTurn

startGame()

restartButton.addEventListener('click', startGame)

function startGame() {
  circleTurn = false
  cellElements.forEach(cell => {
    cell.classList.remove(X_CLASS)
    cell.classList.remove(CIRCLE_CLASS)
    cell.removeEventListener('click', handleClick)
    cell.addEventListener('click', handleClick, { once: true })
  })
  setBoardHoverClass()
  winningMessageElement.classList.remove('show')
}

function handleClick(e) {
  const cell = e.target
  const currentClass = circleTurn ? CIRCLE_CLASS : X_CLASS
  placeMark(cell, currentClass)
  if (checkWin(currentClass)) {
    endGame(false)
  } else if (isDraw()) {
    endGame(true)
  } else {
    swapTurns()
    setBoardHoverClass()
  }
}

function endGame(draw) {
  if (draw) {
    winningMessageTextElement.innerText = 'Draw!'
  } else {
    winningMessageTextElement.innerText = `${circleTurn ? "O's" : "X's"} Wins!`
  }
  winningMessageElement.classList.add('show')
}

function isDraw() {
  return [...cellElements].every(cell => {
    return cell.classList.contains(X_CLASS) || cell.classList.contains(CIRCLE_CLASS)
  })
}

function placeMark(cell, currentClass) {
  cell.classList.add(currentClass)
}

function swapTurns() {
  circleTurn = !circleTurn
}

function setBoardHoverClass() {
  board.classList.remove(X_CLASS)
  board.classList.remove(CIRCLE_CLASS)
  if (circleTurn) {
    board.classList.add(CIRCLE_CLASS)
  } else {
    board.classList.add(X_CLASS)
  }
}

function checkWin(currentClass) {
  return WINNING_COMBINATIONS.some(combination => {
    return combination.every(index => {
      return cellElements[index].classList.contains(currentClass)
    })
  })
}
Let's understand the above JavaScript code.

Core Variables and Constants: Define constants for player classes (X and O) and winning combinations. Select DOM elements for manipulation (cells, game board, winning message container). 

Game Initialization: This is a function to start (or restart) the game, clear the board, set the initial turn, and prepare the game state. 

Cell Click Handling: Implement event listeners for cell clicks, placing the current player's mark, checking for a win or draw, and switching turns. 

Win Condition Check: Utilize the predefined winning combinations to check if the current player has won. 

Draw Condition Check: Determine a draw if all cells are filled without a win condition being met. User Interface Feedback: Dynamically update the game board's appearance based on the current player's turn. 

Display the winning message when a player wins, or the game ends in a draw. Implement the restart button to reset the game state and clear the board. 

Open index.html in Browser 

Let's open the index.html file in the browser, and you will be able to see the following screen:

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