OOPs Interview Questions and Answers

Introduction

Object-Oriented Programming (OOP) is a programming paradigm that uses objects and classes to structure software in a way that is both modular and reusable. Below are some common OOP interview questions and their answers with additional explanations and real-world examples.

What is OOP?

Answer: Object-Oriented Programming (OOP) is a programming paradigm that uses objects and classes to create models based on real-world entities. OOP promotes better software design, making code more modular, reusable, and maintainable.

What are Core OOP Concepts?

Answer: The core OOP concepts are:

  1. Abstraction
  2. Encapsulation
  3. Inheritance
  4. Polymorphism

What is an Object?

Answer: An object is an instance of a class that contains attributes (data) and methods (functions) to represent real-world entities or concepts. It encapsulates both state and behavior.

Real-world example: A car is an object. It has attributes like color, model, and speed, and methods like drive() and brake().

Read more: What Is Object in Java with Programming Examples

What is Class?

Answer: A class is a blueprint or template for creating objects. It defines the attributes and behaviors that the objects created from the class can have.

Real-world example: A car class can have attributes like color and model, and methods like drive() and brake().

Read more: What is a Class in Java with Programming Examples

What are the advantages of OOP concepts?

Answer:

  1. Modularity: The source code for an object can be written and maintained independently of the source code for other objects.
  2. Reusability: Objects can be reused across programs.
  3. Scalability: OOP allows for programs to grow in complexity while maintaining readability and structure.
  4. Maintainability: Changes to objects can be made independently without affecting other parts of the system.

What is the difference between Procedural programming and OOP?

Answer: Procedural programming is based on functions, while OOP is based on objects and classes. Procedural programming follows a top-down approach, whereas OOP follows a bottom-up approach.

What is Abstraction and give real-world examples?

Answer: Abstraction is the process of hiding the complex implementation details and showing only the essential features of the object.

Real-world example: A car's dashboard. The driver interacts with the steering wheel, pedals, and buttons without needing to understand the internal mechanics of the car.

Read more: Abstraction in Java with Example

What is Encapsulation and give real-world examples?

Answer: Encapsulation is the technique of bundling the data (attributes) and methods (functions) that operate on the data into a single unit or class, and restricting access to some of the object's components.

Real-world example: A capsule in medicine. It encapsulates the drug inside it and only exposes the outer shell to the user.

Read more: Encapsulation in Java with Example

What is Polymorphism?

Answer: Polymorphism allows objects to be treated as instances of their parent class rather than their actual class. It allows one interface to be used for a general class of actions.

Real-world example: A person who can act as a student, an employee, and a customer, depending on the context.

Explain different types of Polymorphism in Java.

Answer: There are two types of polymorphism in Java:

  1. Compile-time polymorphism (Method Overloading): Methods with the same name but different parameters.
  2. Runtime polymorphism (Method Overriding): Methods with the same name and parameters but defined in different classes related by inheritance.

Read more: Polymorphism in Java with Example

What is Inheritance and give real-world examples?

Answer: Inheritance is the mechanism by which one class (child/subclass) can inherit the attributes and methods of another class (parent/superclass).

Real-world example: A child inherits traits from their parents, such as eye color or hair color.

Read more: Inheritance in Java with Example

What is the difference between Abstraction and Encapsulation?

Answer:

  • Abstraction focuses on hiding the complex implementation details and showing only the essential features.
  • Encapsulation involves bundling the data and methods that operate on the data into a single unit and restricting access to some of the object's components.

What is multiple inheritance?

Answer: Multiple inheritance is a feature in which a class can inherit attributes and methods from more than one parent class. Java does not support multiple inheritance with classes to avoid complexity and ambiguity.

What is the diamond problem in inheritance?

Answer: The diamond problem occurs when two classes B and C inherit from A, and class D inherits from both B and C. If A has a method, and B and C override it, D will have two inherited versions of the method, leading to ambiguity.

Why Java does not support multiple inheritance?

Answer: Java does not support multiple inheritance to avoid the diamond problem and to keep the language simple and easier to understand.

What is Static Binding and Dynamic Binding?

Answer:

  • Static Binding: The method call is resolved at compile time. Method overloading is an example of static binding.
  • Dynamic Binding: The method call is resolved at runtime. Method overriding is an example of dynamic binding.

What is Composition?

Answer: Composition is a design principle where a class is composed of one or more objects of other classes rather than inheriting from them. It allows for more flexible designs and code reuse.

Read more: Composition in Java with Example

What is Aggregation?

Answer: Aggregation is a special form of association where one class is a part of another class but can exist independently. It represents a "has-a" relationship.

Read more: Aggregation in Java with Example

What is an Association?

Answer: Association represents a relationship between two separate classes that are set up through their objects. It can be one-to-one, one-to-many, many-to-one, or many-to-many.

Read more: Association in Java with Example

What is Cohesion?

Answer: Cohesion refers to how closely related and focused the responsibilities of a single class are. High cohesion within classes means that the class does a well-defined job.

Read more: Cohesion in Java with Example

What is Coupling?

Answer: Coupling refers to the degree of direct knowledge that one class has of another. Low coupling means that classes are largely independent and changes in one class are less likely to affect other classes.

Read more: Coupling in Java with Example

What is Delegation?

Answer: Delegation is a design pattern where an object handles a request by delegating to a second object (the delegate).

Read more: Delegation in Java with Example

What are SOLID OOP Principles?

Answer: SOLID is an acronym for five principles of object-oriented programming and design:

  1. Single Responsibility Principle
  2. Open/Closed Principle
  3. Liskov Substitution Principle
  4. Interface Segregation Principle
  5. Dependency Inversion Principle

Read more: Design Principles

What is the Single Responsibility Principle?

Answer: A class should have only one reason to change, meaning it should have only one job or responsibility.

Read more: Single Responsibility Principle

What is the Open Closed Principle?

Answer: Software entities should be open for extension but closed for modification. This means that a class should be extendable without modifying its source code.

Read more: Open Closed Principle

What is the Liskov Substitution Principle?

Answer: Objects of a superclass should be replaceable with objects of a subclass without affecting the correctness of the program.

Read more: Liskov Substitution Principle

What is the Interface Segregation Principle?

Answer: No client should be forced to

depend on methods it does not use. Instead of one large interface, many smaller and more specific interfaces are preferred.

Read more: Interface Segregation Principle

What is the Dependency Inversion Principle?

Answer: High-level modules should not depend on low-level modules. Both should depend on abstractions.

Read more: Dependency Inversion Principle

What are All the Different Ways to Create an Object in Java?

Answer:

  1. Using the new keyword: ClassName obj = new ClassName();
  2. Using Class.forName: ClassName obj = (ClassName) Class.forName("ClassName").newInstance();
  3. Using clone method: ClassName obj2 = (ClassName) obj1.clone();
  4. Using deserialization: ObjectInputStream inStream = new ObjectInputStream(new FileInputStream("file.ser")); ClassName obj = (ClassName) inStream.readObject();
  5. Using factory methods: ClassName obj = ClassNameFactory.createClassName();

Read more: What Are All the Different Ways to Create an Object in Java?

Conclusion

Understanding OOP principles and concepts is crucial for software development in Java. These interview questions cover a broad range of topics that are fundamental to object-oriented programming and design.

Comments

  1. the hard part is polymorphism

    ReplyDelete
    Replies
    1. Check out http://www.javaguides.net/2018/08/polymorphism-in-java-with-example.html article which has described all about Polymorphism with it's types and examples.

      Delete
  2. Could you talk about Functional Programming and compare with Object oriented programming

    ReplyDelete

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